CALARTs - Let's Begin Overview

Mmmmm where to start?


When I first applied to CALARTs, the first and most important fundamental steps were to be myself and meet all of the portfolio requirements as laid out by CALARTs. Personally, I thought I did just that, I was myself AND I met all the requirements below. Which begs the question, what the hell went wrong?

I could spend all day speculating, but it would not get me anywhere. What I do know is that any mistakes I made last year I DO NOT WANT TO REPEAT.   I can almost guarantee that the quality of work and increased quantity of people that will be applying for 2015 Character Animation Program will make 2014 look like a joke!

I  have to raise my game.  Whatever I need to do, I need to do it to the maX.  I am currently waiting for feedback from CALARTs. ( If you have applied and have been rejected last year click on this link to find out how you can get feedback on your work.)  but in the meantime I  need to objectively reeview my own portfolio.

Below, I have pasted the basic requirements from CALARTs website.  Hoover over the link and it will take you a page that explores what I did last year and any changes that I intend to make to improve my artwork.


 

Application Portfolio Requirements:

Part I: Observational Drawings (minimum 15 drawings):
Examples:
  • Drawings of people and animals from life that explore elements like shape, form, contour, and contrast. These drawings should range from one-minute gestures to longer poses. Indicate hands, feet, and faces.
  • Drawings of interior environments and exterior landscapes that showcase depth, ambiance, and mood.
  • Do not erase your construction lines ––they are especially helpful to the faculty in understanding your approach to observational drawing.
  • Do not submit traced pictures or copies of work by others.

Part II: Sketchbook / Visual Diary (filled or completed sketchbook):
Examples:
  • Sketches from your everyday life.
  • Drawings that illustrate film ideas and story concepts.
  • Thumbnails of scenes that you plan to animate one day.
  • Random jottings that interest you.
  • Character designs.
  • Studies of images from films or other sources you like.

Part III: Other Work:
Include any combination of the following:
  • Sequential image storytelling: Work that showcases your ability to tell a story and develop a character. For example: storyboards, graphic novels, comics, flipbooks, or short stories with thumbnails.
  • Digital creative work (animated or still): Creative work that you produce, or manipulate, in one or more computer programs. This might take the form of 2D digital art or 3D computer graphics (CG).
  • Photographs
  • Paintings
  • Sculptures
  • Installations
  • Murals
  • Character designs
  • Cartoons
  • Caricatures
 
 
 
 
 






















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